Wednesday, April 28, 2010

FF1

Yesterday we spent time planning out FF1. There was some confusion in the morning when one of our IP's starts saying we need to cut a part of our game we all find important. After a lot of discussion and some clarification from Carlos we had a better understanding of what he was getting at. So, instead of saying we were going to "cut" a feature, we were able to place it in a later milestone. The purpose of this was to spend more time making sure our battle is where we want it before moving on to another task. I think this plan will work well, after our talk with Carlos we all had a much better idea of how to organize our features for each milestone.

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